As with our experiment, it doesn’t really recall Martin’s prose. Then there’s the way the chatbot’s text reads. I could go on, but let’s just do one more example: A Dance With Dragons ends with Stannis Baratheon about to face down the Boltons, but in AI The Winds of Winter, his name is mentioned only once, when Davos thinks of the man “whose cause he had once championed.” So apparently he doesn’t champion it anymore? What happened? The prose of AI A Song of Ice and Fire Ser Gerald Hightower is also around, so apparently the AI doesn’t know they’re supposed to be long dead. He talks with Sansa and contemplates how Jon Snow, “the brooding and honorable Stark bastard,” is actually the son of Rhaegar Targaryen and Lyanna Stark. In the middle of The Winds of Winter there’s a chapter revolving around Ser Arthur Dayne, a member of the Kingsguard who died at the end of Robert’s Rebellion. There’s a lot of jumping around in space and time.Īnd the AI isn’t just reluctant to kill off characters, it brings back ones who are already dead…like, really dead. Davos Seaworth and Brienne of Tarth are some reason, for some reason. But the first chapter of ChatGPT’s The Winds of Winter has them on a boat on the Narrow Sea. At the end of that book, Tyrion and Jorah were in Meereen about to fight the invading Yunkish armies as part of the Golden Company. Okay, so having read some of these new versions of The Winds of Winter and A Dream of Spring, I have some big issues I haven’t seen mentioned yet, namely that, for as well as ChatGPT has absorbed the names of the characters, it doesn’t seem to have read A Song of Ice and Fire.īy that I mean that nothing in this version of The Winds of Winter seems like it’s following up on the end of A Dance with Dragons. Still, the problems aren't prevalent and the fascinating story carries you through rough patches with ease.Image: Game of Thrones/HBO AI A Song of Ice and Fire doesn’t seem to have read A Song of Ice and Fire But, also as usual, the game can stutter in the framerate department. These two facets really allow you to get lost in the story and notice Lee's pet name for Clem, Duck actually being useful, and Lilly's grief. As usual, the game looks sharp with its bold lines and comic-style art, and the voice acting is above reproach. It's infinitely exciting if not extremely depressing at times. Telltale built these foundations, and now it's testing them. Long Road Ahead strains the personal narrative I’ve built, fracturing the web of relationships established over four hours. Maybe you don't because of a choice or fight you had with him, but I do. Sure, Kenny will still give me crap for siding with Lilly back in the meat locker, but I love the guy as he's always had my back. Since episode one, the team has talked about your choices creating your game on a relationship level, but there's an emotional context to all of this, too. That's a true testament to the story developer Telltale Games delivers. When the cast was on the other side of one of the game's big moments, I wanted to wander around and see what they were going through, to talk about what the hell just happened. So, when the season-defining choices appear in Long Road Ahead, there's an emotional aftermath for us as players. By this point, it's safe to assume you've polished off episodes one and two, so you know these characters and have feelings for them - one way or the other. It might not sound like the most amazing pace, but it works incredibly well. The bandits have nowhere else to turn now that the dairy farm is out of commission, Kenny and Lilly are still at odds, and there's a thief in our midst. As Lee, we see our group through some seriously screwed up and emotional moments, as well as a whole bunch of conversations and light gameplay problem solving with the third-person adventure control scheme. “The third of five episodes (a new one is released about every two months), The Walking Dead: The Game - Episode 3: Long Road Ahead is best described as a series of peaks and valleys.
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